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Family Ball Game

Games that grow with the player.

epNeuroball is a ladder of fifteen calming ball games for neurodiverse kids, adults, and the siblings and parents who play alongside them. Start with goal-free sensory play, then move up through matching, sorting, sequencing, and timed challenges — caregivers choose the game and level that fit the player right now, and shift it up as they grow.

Coming soon to Android
epNeuroball app icon

epNeuroball

Games that grow with the player

Fifteen games, one ladder

Start gentle. Grow into the rest.

Every game tests a different skill, and each one builds on a skill from an earlier rung. A player can live on one game for months — or climb the whole ladder over years.

Start here — open-ended play

No goals, no failing, no clock. Pure sensory cause-and-effect for the youngest or most easily overwhelmed players.

Play

A goal-free physics toy. Tap to add a ball, drag to move, fling to bounce, tap to pop.

Pop

Balls drift slowly; tap to pop them with a satisfying burst. A simple, soothing micro-loop.

Tap

A go / no-go game: tap the ball that matches the target colour, ignore the ones that don’t.

Move up — gentle challenges

Levels begin here. Each game adds a skill — matching, sorting, sequencing, aim — with implicit pacing but no punishing fail screens.

Match

Pick the ball that matches the target from a layout. Levels add balls and colours over time.

Sort

Drag falling balls into matching colour zones before they reach the bottom.

Trail

Trace a finger path through balls in a target colour sequence — sequencing and working memory.

Catch

Tap balls before they drift off-screen. The first taste of reaction-time play.

Aim

Line up and release to send a ball into its matching cluster. Aim plus timing.

Bubble

A bubble-shooter with a slowly descending wall — recoverable, never a hard loss.

Swap

Rearrange balls to make matches. Pure strategy, with no time pressure at all.

Drop

Place falling balls to build matches under light, spatial time pressure.

React

The apex solo game — everything at once, with explicit timed levels for players who want the challenge.

Play together — co-op

Designed for a sibling or parent to play alongside the main player. No clocks — co-op stays playful, never punitive.

Pass

Two players coordinate to pass and place balls. Shared, turn-based cooperation.

Drive & Pop

One player drives, the other pops — communication and teamwork in one session.

Teach

An open-ended mode where a parent or sibling sets up challenges and coaches the player.

Why it works

Built for very different players

A ladder, not a difficulty slider

Fifteen distinct games, ordered by ability. Each builds on a skill from an earlier one, so moving up always feels like a new thing to master rather than the same game made harder.

Caregivers choose the level

A parent picks the game and level that fits the player right now, and shifts it up as they grow. Settings are protected behind a simple parent gate so the player stays where you put them.

Failure is opt-in

Most games have no fail state at all — a wrong tap or a missed ball simply doesn’t count. Only the apex challenge introduces a real clock, so there is always a calm tier to return to.

Play together

Three co-op games are built for a sibling or parent to play alongside the main player — passing, driving, popping, and coaching. The hard part of inclusion, made into a game.

Calm by design

Soft physics, gentle sound, satisfying pops, and no noise or urgency where it isn’t wanted. Built to be picked up for two minutes or settled into for twenty.

Works offline, no account

Everything runs on the device — no sign-in, no cloud, no profile to create. Progress and settings stay on your phone or tablet. Free to play, supported by simple ads.

Who it's for

A game the whole family can share

Neurodiverse kids and adults

Whether a player needs goal-free sensory regulation or a satisfying challenge to grow into, there is a rung on the ladder that meets them where they are today.

Siblings and parents

The co-op games are built so a brother, sister, or parent can genuinely play alongside — not just watch. A shared activity that works across very different ability levels.

Caregivers and therapists

Pick the game and level deliberately, move it up when the player is ready, and use the open-ended Teach mode to set up your own challenges and coach through them.

Free to play. Calm by design.

epNeuroball is free, runs entirely on your device, and needs no account. It's supported by simple, non-personalised ads — and there's always a goal-free, no-clock game to come back to.